Push To Smart’s first episode is on its way!

We’ve been busy working on our first few episodes and are hoping to launch to show soon. Each episode runs about ten minutes and focuses on a specific aspect of a game we are particularly interested in, starting with two episodes about the fantastic and frustrating Bioshock Infinite. Check out our teaser video below!

Tokyo Game Show 2013 Round-Up

D4

D4 is a game that exists and was shown at the Tokyo Game Show

The Tokyo Game Show is wrapping up in its eponymous city. This year’s festivities seemed a little quieter, in part because the big hardware announcements were made earlier this year at E3 and Gamescom, leaving the floor to relatively small clarifications and niche games that will probably never leave Japan. Nevertheless, there were a few stories that leaked through and piqued my interest. Here are the highlights.

Japan will be getting the PS4 February 22nd, three months after the North American and European launches November 15th and 29th, respectively.

PS4 will support HDMI video capture in addition to the built-in share features. (via Polygon)

New Gravity Rush something. (via Polygon)

Final Fantasy X | X-2 HD collection is “coming this winter” (via Playstation.blog). Still waiting on FFXII.

In the meantime, man of Ivalice Yasumi Matsuno debuted a new mobile game called Unsung Story: Tale of the Guardians. It is currently in development at American studio Playdek and will be preceded by a card game set in the same world and co-developed with Christophe Boelinger. (via Game Informer)

Swery’s D4 looks as strangely charming/strangely derivative/just plain strange as it should. (via Polygon)

And The Evil Within still looks great.

Games of Boston FIG: Part 1

Over the weekend I traveled to Boston for the second annual Festival of Indie Games hosted by MIT. After receiving a boost from Kickstarter, this year’s Boston FIG nearly doubled in size from the previous year, featuring a full day of parallel speaking schedules, an art gallery, a concert series, and an entire gymnasium full of independent games from Boston and beyond. As I obtained my passes–an unnecessarily arduous process and the festival’s only obvious growing pains–I frequently heard fellow attendees excitedly exclaim that it was “just like PAX!” Indeed, given the recent resurgence of the dickwolves controversy at PAX Prime, it seems that Boston FIG is shaping up to be a great alternative for both fans and independent developers. I was pleasantly surprised by not only the number of games on display, but by how diverse the showing was in terms of both the kinds of games and who was developing them. Below are three of what turned out to be many games I played Saturday morning. More will be highlighted tomorrow.
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Now Playing: Project X Zone

 

Now Playing: Project X Zone

Now Playing: Project X Zone

 

  • Developed by Monolith Soft & Banpresto
  • Published by Namco Bandai

To play Project X Zone is to be in a state of constant awe–in awe of its existence, and in awe that it ever saw the light of day outside of Japan. The game pits characters from over two decades of games from three different Japanese developers: Capcom, Namco Bandai (the game’s publisher) and SEGA. It’s a crossover that shouldn’t exist outside of the realm of fan fiction, and 
the sheer number of Japanese icons included should make it impossible to translate. But it does, and it’s here.