Now Playing: Phoenix Wright: Ace Attorney – Dual Destinies

Now Playing: Phoenix Wright: Ace Attorney - Dual Destinies

Now Playing: Phoenix Wright: Ace Attorney – Dual Destinies

  • Developed and published by Capcom

Phoenix Wright: Ace Attorney – Dual Destinies finally hit the Nintendo eShop a few weeks ago. With neither the second Ace Attorney Investigations spin-off nor the film adaptation hitting the US, it is the first Ace Attorney title to be released stateside in three years, and the first proper sequel in nearly six. Needless to say, I was eager to get my hands on Dual Destinies.

Those who have played Capcom’s cult hit (outside of Japan, at least) know that it’s difficult to describe. Simply saying it’s a game where you defend clients doesn’t capture the absurdity of  the courtroom that once called a parrot as a key witness.  Perhaps the most succinct pitch would be that Ace Attorney is a game where you play as a defense attorney in a world perpetually on the verge of spiraling into madness. Appropriately, Ace Attorney borrows the seemingly inappropriate aesthetic of Capcom’s fighting games for its courtroom drama–characters are all harsh angles with broad shoulders, and shout their objections with speed lines flying. The end result is predictably ridiculous, and often endearing, made more so by updated character models–all of which are animated beautifully and expressively.

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